When I think of IBM and Sun Microsystems, I think of stoic, reliable mainframes, enterprise-class business software, data mining, processing et cetera, et cetera, et cetera. What I don’t think of is their bespectacled brainiacs pondering revenue streams in virtual worlds like Second Life. But like any other market that starts out small but looks […]
Tag: video games
There’s nothing like ambition. Aiming high, and all that. After all, that’s the stuff of success, isn’t it? And there is many a businesswoman and businessman that will claim that aiming high is key to success. As a business, Microsoft aim higher than most. But they also aim wide, too. Thing is, I have a […]
Eventually, the TV channels got smart. So when you walk out of the room during the adverts, they pumped up the volume. Why? So you can still hear the adverts while you’re in the kitchen making a cup of tea. It’s a power struggle – the advertisers and the channels are trying to poke the viewer in the eye as a way of curing our increasing ‘ad-blindness’, which is no cure at all…
And then it came to me, Delicious Library supports the iSight camera, so you can scan the barcodes on DVDs, books, games and add them to your library. Well what if there was a Delicious Library widget for the iPhone? Could you do the same thing with the built-in camera? Picture the scene… You’re out […]
As video games evolve, they edge closer and closer to the kind of realism that our minds expect to see when we indulge in a little CGI escapism. After all, what is escapism in a virtual world if it’s only virtually realistic? And as these games shift almost inexorably closer to true realism, they take […]