When I think of IBM and Sun Microsystems, I think of stoic, reliable mainframes, enterprise-class business software, data mining, processing et cetera, et cetera, et cetera. What I don’t think of is their bespectacled brainiacs pondering revenue streams in virtual worlds like Second Life. But like any other market that starts out small but looks […]
Tag: MMOG
Virtual worlds like Second Life are doing pretty good, thank you very much! But while businesses appear to be leaving by one door, social networks could well be walking through another… In my previous installment on MMOGs as venues for possible future business commerce, what might we need to see happen to make the businesses […]
Wherever people gather in sufficient numbers, the unwritten rule is, there’s money to be made out of them. And so it goes that within the virtual world of Second Life, with enough people, the money should flow, right? Currently, that’s not entirely been the case for those business currently in residence, though enough have tried […]
By way of an update to a very recent article on mine, I read with interest that the ‘market for massively multiplayer online games (MMOGs) in the West is now worth more than $1bn (£511m)’ While this is interesting news, it’s not surprising to me. Without wanting to sound like some 50’s Sci-Fi author, prognosticating […]