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	<title>Comments on: Technology Predictions for 2008 and beyond</title>
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	<link>http://www.blahblahtech.com/2007/12/technology-predictions-for-2008-and-beyond.html</link>
	<description>Tech' views that are 667% more interesting than the tech' news itself...</description>
	<pubDate>Wed, 23 May 2012 06:45:39 +0000</pubDate>
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		<title>By: Free Chat Rooms</title>
		<link>http://www.blahblahtech.com/2007/12/technology-predictions-for-2008-and-beyond.html#comment-1505</link>
		<dc:creator>Free Chat Rooms</dc:creator>
		<pubDate>Sat, 22 Dec 2007 10:18:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.blahblahtech.com/2007/12/technology-predictions-for-2008-and-beyond.html#comment-1505</guid>
		<description>In response to your comment on social networking sites needing to better define your "friends", OohYa Chat already does that by allocating "acquaintence", "friend", and "special friend".</description>
		<content:encoded><![CDATA[<p>In response to your comment on social networking sites needing to better define your &#8220;friends&#8221;, OohYa Chat already does that by allocating &#8220;acquaintence&#8221;, &#8220;friend&#8221;, and &#8220;special friend&#8221;.</p>
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		<title>By: Jason</title>
		<link>http://www.blahblahtech.com/2007/12/technology-predictions-for-2008-and-beyond.html#comment-1395</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Thu, 13 Dec 2007 15:00:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blahblahtech.com/2007/12/technology-predictions-for-2008-and-beyond.html#comment-1395</guid>
		<description>Very cool stuff, good read! :D</description>
		<content:encoded><![CDATA[<p>Very cool stuff, good read! <img src='http://www.blahblahtech.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /></p>
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		<title>By: Krister Gustafsson</title>
		<link>http://www.blahblahtech.com/2007/12/technology-predictions-for-2008-and-beyond.html#comment-1380</link>
		<dc:creator>Krister Gustafsson</dc:creator>
		<pubDate>Thu, 13 Dec 2007 02:00:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.blahblahtech.com/2007/12/technology-predictions-for-2008-and-beyond.html#comment-1380</guid>
		<description>Thanks for the encouragement, looking forward to reading and commenting more. I might see you on StumbleUpon.</description>
		<content:encoded><![CDATA[<p>Thanks for the encouragement, looking forward to reading and commenting more. I might see you on StumbleUpon.</p>
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		<title>By: Wayne Smallman</title>
		<link>http://www.blahblahtech.com/2007/12/technology-predictions-for-2008-and-beyond.html#comment-1378</link>
		<dc:creator>Wayne Smallman</dc:creator>
		<pubDate>Wed, 12 Dec 2007 21:49:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blahblahtech.com/2007/12/technology-predictions-for-2008-and-beyond.html#comment-1378</guid>
		<description>Hi Krister, I have no problems with people (such as yourself) sharing the pros &#038; cons of technology. That's the kind of stuff I want in the comments.

You're at the cutting edge of the very things that I'm talking about, so anything that grounds those ideas and concepts in reality is great to read.

So thanks!</description>
		<content:encoded><![CDATA[<p>Hi Krister, I have no problems with people (such as yourself) sharing the pros &#038; cons of technology. That&#8217;s the kind of stuff I want in the comments.</p>
<p>You&#8217;re at the cutting edge of the very things that I&#8217;m talking about, so anything that grounds those ideas and concepts in reality is great to read.</p>
<p>So thanks!</p>
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		<title>By: Krister Gustafsson</title>
		<link>http://www.blahblahtech.com/2007/12/technology-predictions-for-2008-and-beyond.html#comment-1356</link>
		<dc:creator>Krister Gustafsson</dc:creator>
		<pubDate>Wed, 12 Dec 2007 01:02:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blahblahtech.com/2007/12/technology-predictions-for-2008-and-beyond.html#comment-1356</guid>
		<description>Yes, I think a digital paper / wall may have benefits to a digitally projected and gesture controlled spaces, and drawbacks too.  We study in our museum design department as much as we test, hack, improve and sometimes create new technologies, and it's a fine luxury to be able to do this so much. I'm currently implementing the gesture-controlled and touch operated systems I am talking about, and it comes with a steep learning curve if you want to be the first in the world to create something using them. From my experiences here, I can see it will take years before the wall paper becomes properly established,.. many things to nut out and much additional research into human factors of the device is needed.

For example, as soon as you get close to a wall or stand on a digital floor space, you can only interact with a small area, and you need to stand back to appraise the creation (depending on its size). For that reason I think fewer walls will be completely covered with the wall-paper, even if it was cheap to install. You just wouldn't install it wherever it is considered a waste of real estate. But the exception might be for high budget and temporary entertainment applications. Anyway, I’m turning your blog into a hardware review and that’s not right, he he :) Good work, love reading your stuff.</description>
		<content:encoded><![CDATA[<p>Yes, I think a digital paper / wall may have benefits to a digitally projected and gesture controlled spaces, and drawbacks too.  We study in our museum design department as much as we test, hack, improve and sometimes create new technologies, and it&#8217;s a fine luxury to be able to do this so much. I&#8217;m currently implementing the gesture-controlled and touch operated systems I am talking about, and it comes with a steep learning curve if you want to be the first in the world to create something using them. From my experiences here, I can see it will take years before the wall paper becomes properly established,.. many things to nut out and much additional research into human factors of the device is needed.</p>
<p>For example, as soon as you get close to a wall or stand on a digital floor space, you can only interact with a small area, and you need to stand back to appraise the creation (depending on its size). For that reason I think fewer walls will be completely covered with the wall-paper, even if it was cheap to install. You just wouldn&#8217;t install it wherever it is considered a waste of real estate. But the exception might be for high budget and temporary entertainment applications. Anyway, I’m turning your blog into a hardware review and that’s not right, he he <img src='http://www.blahblahtech.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> Good work, love reading your stuff.</p>
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		<title>By: Wayne Smallman</title>
		<link>http://www.blahblahtech.com/2007/12/technology-predictions-for-2008-and-beyond.html#comment-1355</link>
		<dc:creator>Wayne Smallman</dc:creator>
		<pubDate>Tue, 11 Dec 2007 23:20:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blahblahtech.com/2007/12/technology-predictions-for-2008-and-beyond.html#comment-1355</guid>
		<description>Hi Krister and thanks for the wonderful comments. I really appreciate your time.

&lt;em&gt;"The transformation of rooms into such interactive experiences that combine both audio and visual stimuli and feedback has however been installed in spaces for many years now."&lt;/em&gt;

Yes, I'm aware of such things.

But where my ideas differ is in the interactive nature — such as being able to touch and manipulate items on these sheet screens, much like the new iPhone.

So durability through interactivity is a major differentiator here.

&lt;em&gt;"It’s true that the Wii does get kids active ... but nothing compares to real intense exercise outdoors, plus the incidental activity and creative learning the outdoors provide."&lt;/em&gt;

Agreed. But something — however little — is always better than nothing.

&lt;em&gt;"Many may not know this, but releasing a product that is marketed as being predominantly environmentally responsible (in some countries at least) is a business strategy that is fraught with far greater danger than many other marketing strategies."&lt;/em&gt;

The market for "green" consumer goods is still very much nascent in many respects.

Of course, there's been Energy Star compliance for many years, but there are so many other areas that are still lacking.

As with any new market, there are the early movers and early adopters. There are also those quick to capitalize on the ignorance of those early adopters.

As the major players emerge and settle in, quality and consumer awareness lift the shared perception to a point where cheap tricks can no longer thrive among an edified consumer population.

So in time, people begin to make informed purchases, forcing the manufacturers to drive their R&#038;D people to create ever more sophisticated, energy efficient devices.

In the end, we all benefit...</description>
		<content:encoded><![CDATA[<p>Hi Krister and thanks for the wonderful comments. I really appreciate your time.</p>
<p><em>&#8220;The transformation of rooms into such interactive experiences that combine both audio and visual stimuli and feedback has however been installed in spaces for many years now.&#8221;</em></p>
<p>Yes, I&#8217;m aware of such things.</p>
<p>But where my ideas differ is in the interactive nature — such as being able to touch and manipulate items on these sheet screens, much like the new iPhone.</p>
<p>So durability through interactivity is a major differentiator here.</p>
<p><em>&#8220;It’s true that the Wii does get kids active &#8230; but nothing compares to real intense exercise outdoors, plus the incidental activity and creative learning the outdoors provide.&#8221;</em></p>
<p>Agreed. But something — however little — is always better than nothing.</p>
<p><em>&#8220;Many may not know this, but releasing a product that is marketed as being predominantly environmentally responsible (in some countries at least) is a business strategy that is fraught with far greater danger than many other marketing strategies.&#8221;</em></p>
<p>The market for &#8220;green&#8221; consumer goods is still very much nascent in many respects.</p>
<p>Of course, there&#8217;s been Energy Star compliance for many years, but there are so many other areas that are still lacking.</p>
<p>As with any new market, there are the early movers and early adopters. There are also those quick to capitalize on the ignorance of those early adopters.</p>
<p>As the major players emerge and settle in, quality and consumer awareness lift the shared perception to a point where cheap tricks can no longer thrive among an edified consumer population.</p>
<p>So in time, people begin to make informed purchases, forcing the manufacturers to drive their R&#038;D people to create ever more sophisticated, energy efficient devices.</p>
<p>In the end, we all benefit&#8230;</p>
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		<title>By: Krister Gustafsson</title>
		<link>http://www.blahblahtech.com/2007/12/technology-predictions-for-2008-and-beyond.html#comment-1342</link>
		<dc:creator>Krister Gustafsson</dc:creator>
		<pubDate>Tue, 11 Dec 2007 09:28:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.blahblahtech.com/2007/12/technology-predictions-for-2008-and-beyond.html#comment-1342</guid>
		<description>3) Many may not know this, but releasing a product that is marketed as being predominantly environmentally responsible (in some countries at least) is a business strategy that is fraught with far greater danger than many other marketing strategies. As a past provider of industrial design and commercialisation services to entrepreneurs, I discovered through my angel investor-contacts that it was too high risk to market a product predominantly as "green" due to the monopolies that corrupt and well connected industry leaders had set up. Eco sustainability was just another business opportunity too good to pass up for many greedy and ambitious entrepreneurs who did well to capitalise on the hype early on. They secured their market share through contacts in parliament that could change legislation and corporate bodies and distribution channels that could 'enforce' their monopoly. Having discovered that, I then put the hype of being "green" to one side and returned to the basic principle that all products should consider their environmental impact as much as ergonomics, styling, manufacturability, utilisation of electronics,.. That’s slightly off the topic. Still, you are right, green technology is the future so long as we can improve on something or simplify an idea.</description>
		<content:encoded><![CDATA[<p>3) Many may not know this, but releasing a product that is marketed as being predominantly environmentally responsible (in some countries at least) is a business strategy that is fraught with far greater danger than many other marketing strategies. As a past provider of industrial design and commercialisation services to entrepreneurs, I discovered through my angel investor-contacts that it was too high risk to market a product predominantly as &#8220;green&#8221; due to the monopolies that corrupt and well connected industry leaders had set up. Eco sustainability was just another business opportunity too good to pass up for many greedy and ambitious entrepreneurs who did well to capitalise on the hype early on. They secured their market share through contacts in parliament that could change legislation and corporate bodies and distribution channels that could &#8216;enforce&#8217; their monopoly. Having discovered that, I then put the hype of being &#8220;green&#8221; to one side and returned to the basic principle that all products should consider their environmental impact as much as ergonomics, styling, manufacturability, utilisation of electronics,.. That’s slightly off the topic. Still, you are right, green technology is the future so long as we can improve on something or simplify an idea.</p>
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		<title>By: Heidi Cool</title>
		<link>http://www.blahblahtech.com/2007/12/technology-predictions-for-2008-and-beyond.html#comment-1338</link>
		<dc:creator>Heidi Cool</dc:creator>
		<pubDate>Tue, 11 Dec 2007 03:13:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.blahblahtech.com/2007/12/technology-predictions-for-2008-and-beyond.html#comment-1338</guid>
		<description>Too true. I can't afford the patent application for my mystery project anyway. 

There was a guy at my last job who had a Newton. It was cool, but it was also invariably covered in a slew of little post-it notes! I expect some future iPod or Mac Notepad will be the eventual follow-up to it.</description>
		<content:encoded><![CDATA[<p>Too true. I can&#8217;t afford the patent application for my mystery project anyway. </p>
<p>There was a guy at my last job who had a Newton. It was cool, but it was also invariably covered in a slew of little post-it notes! I expect some future iPod or Mac Notepad will be the eventual follow-up to it.</p>
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		<title>By: Krister Gustafsson</title>
		<link>http://www.blahblahtech.com/2007/12/technology-predictions-for-2008-and-beyond.html#comment-1337</link>
		<dc:creator>Krister Gustafsson</dc:creator>
		<pubDate>Tue, 11 Dec 2007 01:35:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.blahblahtech.com/2007/12/technology-predictions-for-2008-and-beyond.html#comment-1337</guid>
		<description>1. Agreed. Biocompatibility is a very grey area still, and will continue to evolve, usually long after a device has reached the market place. People are also becoming increasingly sensitive to technology. Devices that are proven safe one day will become only usable by some or none longer term.

2. The transformation of rooms into such interactive experiences that combine both audio and visual stimuli and feedback has however been installed in spaces for many years now. It's everywhere from shopping malls, museums to homes. The market is by no means saturated yet with this technology.

&lt;a href="http://www.gesturetek.com/" rel="nofollow"&gt;Gesturetek&lt;/a&gt; started in the 1980's with the Mandala. Their patented Ground FX (wall and floor transforming interactives) go all the way. Although some might initially say "we are only limited by our imagination in using this technology", as an industrial designer currently championing the implementation of the technology in a space, I have come across a major limitation. The usability (what a human being can actually do with it before being overwhelmed or confused) is the main limitation. Sometimes technology evolves too fast or can be designed with too complex an interface for both adults and children to effectively enjoy it, and sometimes we need time to evolve to cope with the technology.

I believe 3M has brought out a new digital paper on massive rolls, which can be made interactive with external devices such as infra red sensing of touch across the surface (with a matrix of infra red LED's). Hm, I must get some in to trial this for the next exhibit and test it against the effectiveness of TFT touch screens.

5. Interestingly Gesturetek appear to have been the first to commercialise the Wii effect (minus the controller) and appear to have licensing agreements with the major players, which will ensure more such interactive consoles... as well as multi touch screens and other gesture controlled interactives.

It's true that the Wii does get kids active and a local yet well renowned clinic I liaise with has revealed that the heart rate of children is increased when using the Wii, but nothing compares to real intense exercise outdoors, plus the incidental  activity and creative learning the outdoors provide. The advertising for the Wii seems misleading.

You may agree as an industrial designer that humans have evolved to use tools (such as hand tools and gadgets), but it will be interesting to see how much hands-free (gesture aided and mind controlled) interactives will soak up the future markets before an equilibrium between the two are established.</description>
		<content:encoded><![CDATA[<p>1. Agreed. Biocompatibility is a very grey area still, and will continue to evolve, usually long after a device has reached the market place. People are also becoming increasingly sensitive to technology. Devices that are proven safe one day will become only usable by some or none longer term.</p>
<p>2. The transformation of rooms into such interactive experiences that combine both audio and visual stimuli and feedback has however been installed in spaces for many years now. It&#8217;s everywhere from shopping malls, museums to homes. The market is by no means saturated yet with this technology.</p>
<p><a href="http://www.gesturetek.com/" rel="nofollow">Gesturetek</a> started in the 1980&#8217;s with the Mandala. Their patented Ground FX (wall and floor transforming interactives) go all the way. Although some might initially say &#8220;we are only limited by our imagination in using this technology&#8221;, as an industrial designer currently championing the implementation of the technology in a space, I have come across a major limitation. The usability (what a human being can actually do with it before being overwhelmed or confused) is the main limitation. Sometimes technology evolves too fast or can be designed with too complex an interface for both adults and children to effectively enjoy it, and sometimes we need time to evolve to cope with the technology.</p>
<p>I believe 3M has brought out a new digital paper on massive rolls, which can be made interactive with external devices such as infra red sensing of touch across the surface (with a matrix of infra red LED&#8217;s). Hm, I must get some in to trial this for the next exhibit and test it against the effectiveness of TFT touch screens.</p>
<p>5. Interestingly Gesturetek appear to have been the first to commercialise the Wii effect (minus the controller) and appear to have licensing agreements with the major players, which will ensure more such interactive consoles&#8230; as well as multi touch screens and other gesture controlled interactives.</p>
<p>It&#8217;s true that the Wii does get kids active and a local yet well renowned clinic I liaise with has revealed that the heart rate of children is increased when using the Wii, but nothing compares to real intense exercise outdoors, plus the incidental  activity and creative learning the outdoors provide. The advertising for the Wii seems misleading.</p>
<p>You may agree as an industrial designer that humans have evolved to use tools (such as hand tools and gadgets), but it will be interesting to see how much hands-free (gesture aided and mind controlled) interactives will soak up the future markets before an equilibrium between the two are established.</p>
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		<title>By: Wayne Smallman</title>
		<link>http://www.blahblahtech.com/2007/12/technology-predictions-for-2008-and-beyond.html#comment-1336</link>
		<dc:creator>Wayne Smallman</dc:creator>
		<pubDate>Mon, 10 Dec 2007 21:47:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.blahblahtech.com/2007/12/technology-predictions-for-2008-and-beyond.html#comment-1336</guid>
		<description>Hi there Heidi!

The thing about technology trends (in addition to what I covered earlier) is that they're invariably needs-driven.

It's rare that someone comes up with a solution to a problem that doesn't yet exist and then have that product succeed.

Just look at the Apple Newton — way ahead of its time and in turn, totally useless at the time.

I like the thoughts on Social Networks. Which is the kind of thing that sits neatly along side my own ideas...</description>
		<content:encoded><![CDATA[<p>Hi there Heidi!</p>
<p>The thing about technology trends (in addition to what I covered earlier) is that they&#8217;re invariably needs-driven.</p>
<p>It&#8217;s rare that someone comes up with a solution to a problem that doesn&#8217;t yet exist and then have that product succeed.</p>
<p>Just look at the Apple Newton — way ahead of its time and in turn, totally useless at the time.</p>
<p>I like the thoughts on Social Networks. Which is the kind of thing that sits neatly along side my own ideas&#8230;</p>
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