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	<title>Comments on: MMOGs make for iSociety</title>
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	<description>Tech' views that are 667% more interesting than the tech' news itself...</description>
	<pubDate>Mon, 21 May 2012 22:48:02 +0000</pubDate>
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		<title>By: Wayne Smallman</title>
		<link>http://www.blahblahtech.com/2007/07/mmogs-make-for-isociety.html#comment-641</link>
		<dc:creator>Wayne Smallman</dc:creator>
		<pubDate>Fri, 21 Sep 2007 22:31:00 +0000</pubDate>
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		<description>Hi Aleister and thanks for the comment!&lt;br/&gt;&lt;br/&gt;It's great getting some qualified feedback on this subject, so I'm really pleased about you taking the time.&lt;br/&gt;&lt;br/&gt;I expect I'll be returning to your 'blog at some point...</description>
		<content:encoded><![CDATA[<p>Hi Aleister and thanks for the comment!</p>
<p>It&#8217;s great getting some qualified feedback on this subject, so I&#8217;m really pleased about you taking the time.</p>
<p>I expect I&#8217;ll be returning to your &#8216;blog at some point&#8230;</p>
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		<title>By: Aleister Kronos</title>
		<link>http://www.blahblahtech.com/2007/07/mmogs-make-for-isociety.html#comment-639</link>
		<dc:creator>Aleister Kronos</dc:creator>
		<pubDate>Fri, 21 Sep 2007 21:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://sv2.mhlists.net/~wwwblah/index.php/2007/07/20/mmogs-make-for-isociety/#comment-639</guid>
		<description>Hi &lt;br/&gt;I thought I should drop by and return the favour by adding a comment. &lt;br/&gt;&lt;br/&gt;Although you may have no direct experience of SL and VWs in general, I think you've got the measure pretty well. I would say, though, that the so-called Exodus from Second Life is somewhat misleading. It is my observation that more companies, from more countries, are entering SL than are leaving it - but Linden Lab have been too modest to mention it.&lt;br/&gt;&lt;br/&gt;Many of us in SL view it as a precursor (or, to some, the foundation) of the next generation of the internet: web3D if you will. In terms of capability &#038; maturity, it is like the internet of 10 years ago. Over-setting expectations will lead to problems, as the infrastructure is unable to meet them; no-one knows exactly how to use this new medium effectively. The days of using SL as a quick attention-grabber are already in the past. But it is still "pioneering days", with most companies now treating SL as a petri dish, to see what works and what doesn't.&lt;br/&gt;&lt;br/&gt;Strangely enough, although we live in a 3D world, our experiences do not cross over directly to virtual worlds. What works in one, can fail miserably in the other. It makes for a fascinating challenge for marketing folk. You have a shrewd notion of the demographic in SL - but actually engaging with them is entirely another matter!&lt;br/&gt;&lt;br/&gt;If you want a marketeer's viewpoint of Second Life, do chase down the excellent KZero blog.</description>
		<content:encoded><![CDATA[<p>Hi <br />I thought I should drop by and return the favour by adding a comment. </p>
<p>Although you may have no direct experience of SL and VWs in general, I think you&#8217;ve got the measure pretty well. I would say, though, that the so-called Exodus from Second Life is somewhat misleading. It is my observation that more companies, from more countries, are entering SL than are leaving it - but Linden Lab have been too modest to mention it.</p>
<p>Many of us in SL view it as a precursor (or, to some, the foundation) of the next generation of the internet: web3D if you will. In terms of capability &#038; maturity, it is like the internet of 10 years ago. Over-setting expectations will lead to problems, as the infrastructure is unable to meet them; no-one knows exactly how to use this new medium effectively. The days of using SL as a quick attention-grabber are already in the past. But it is still &#8220;pioneering days&#8221;, with most companies now treating SL as a petri dish, to see what works and what doesn&#8217;t.</p>
<p>Strangely enough, although we live in a 3D world, our experiences do not cross over directly to virtual worlds. What works in one, can fail miserably in the other. It makes for a fascinating challenge for marketing folk. You have a shrewd notion of the demographic in SL - but actually engaging with them is entirely another matter!</p>
<p>If you want a marketeer&#8217;s viewpoint of Second Life, do chase down the excellent KZero blog.</p>
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